Prototyping Week 1
Our main idea for our game is a couch party game played with 2-4 players where the goal is to knock eachother of the map with certain powerups/bumping or environmental hazards.
During our first week of prototyping we asked ourself these questions:
Which engine will we be using? A: We have chosen to use Unreal Engine 4 because companies prefer developers who know how to work with UE4 C++ rather than unity and because we like a little challenge. It's also easier for our artist to use.
Is our core mechanic fun? A: Need external opinions/ more testing
Does our camera viewpoint work with our game? A: Yes, you can clearly see everything happening and we still have depth in the game because the camera is slightly angled down.
Will our game be repetitive? A: We fully depend on the chaos factor of the game and trying to trick your friends to keep the game fun to play.
(end of questions)
During our first week we encountered some problems with seam stutter between blocks and setting up the intitial document and making it work for everyone.
What went well was the good communication between the teammembers who were always there when you needed them.
Next week we are planning to add more powerups and environmental hazards.
Files
Get [Group01] Game Project - BumperWars
[Group01] Game Project - BumperWars
Get rid of your opponents before they get rid of you! There is only place for 1 winner!
Status | Released |
Authors | Wannes Van Hooste, edwardvanderghote, BrechtUytt |
More posts
- This is goodbye .. [BumperWars Released]Jun 09, 2019
- Polish Week 1May 14, 2019
- Production Sprint Week 6May 07, 2019
- Production Sprint Week 5Apr 23, 2019
- Production Sprint Week 4Apr 02, 2019
- Production Sprint Week 3Mar 26, 2019
- Production Sprint Week 2Mar 19, 2019
- Production Sprint Week 1Mar 13, 2019
- Prototyping Week 2Mar 05, 2019
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