Production Sprint Week 4
Greetings
We are back with another weekly update!
this week on the programmer side we focused on improving the environmental hazards so they dont overlap with eachother and adding a little bit of the UI already. We are also working on a AI powerup that spawns 2 AI carts and a smoke screen to mislead your enemies!
This week we also made some great art improvements regarding the looks of our game.
First of, we added a set of mountains and fog to create the outside world.
The artist made 3 different mountains. We can combine these to create an interesting look.
The fog is spread all over the valley, so when the map becomes smaller, the space will be filled
with some fog.
The map itself now features head statues. These are built by the local civilization
to worship their god.
There are 4 kinds of statues we can place.
The UI starts getting shape as well!
The player and their weapon have their spot already. We still need to add the clock.
There are improvements for sure, but we're happy with the design we have so far.
Also some model changed were made this week. These include the airdrop and the heatshield for the
power nose.
Next week we are planning to add more UI/HUD elements and also finish the AI powerup. Until then!
Files
Get [Group01] Game Project - BumperWars
[Group01] Game Project - BumperWars
Get rid of your opponents before they get rid of you! There is only place for 1 winner!
Status | Released |
Authors | Wannes Van Hooste, edwardvanderghote, BrechtUytt |
More posts
- This is goodbye .. [BumperWars Released]Jun 09, 2019
- Polish Week 1May 14, 2019
- Production Sprint Week 6May 07, 2019
- Production Sprint Week 5Apr 23, 2019
- Production Sprint Week 3Mar 26, 2019
- Production Sprint Week 2Mar 19, 2019
- Production Sprint Week 1Mar 13, 2019
- Prototyping Week 2Mar 05, 2019
- Prototyping Week 1Feb 26, 2019
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